Prototype v1.0 - Plans for Project
Spell Circle Prototype » Devlog



This game experiment came from my fascination with media focusing on magic casting. I wanted to create a game project that had some unique form of spell-slinging but one that felt most casual.
The current build here has the idea that casters would need to create the spell circles which enacted their effect upon completion. However, as you have seen in the build, larger circles would result in more powerful but slower spells. A trade-off which was done to add more strategy to the game. I am to create a strategic tradeoff of power vs speed along with spacial control in this experience.
No concrete feedback offered yet, but will be refurbishing the code for it for future updates.
Files
SpellCircleGame.zip Play in browser
40 days ago
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